When Joshua Duckworth received Pokemon Yellow for Christmas at 5-years-old, his fate as a gamer was set. Since then, he's been involved with every step of the gaming industries' growth from the golden PS1 era and the dying days of the arcade to any current gaming trend. When he's not writing, playing his own games, or thinking about writing or playing his games, he's probably the second player to his son's Pokemon Let's Go, Pikachu! file. Joshua has an MA degree in English from Jacksonville State University.
Grow Castle Mid-Game Max Gold Farm Set-Up
Now, the final portal will be very difficult. And it will likely get more difficult the longer you wait. (again, verification needed). So the buildup to this point will be constant running around, collecting money, upgrading, and keeping shrines active. When you destroy both portals on one side, you will temporarily no longer have to worry about defending that side up until the end, but once you've activated the end, both sides will get attacked. If you haven't already gotten three farms, you need to have them. Technically, you can just beef up one side and hope the middle of the beefiness survives, but given the AIs of your workers, you'll be better off making sure both sides can defend themselves. Make sure ALL of your border defenses are upgraded, and make sure to go out and recruit more bowmen every day. It's advisable as well to have a nice excess of builders; four to six being idle when not upgrading is a decent amount, since you should be constantly upgrading any defensive buildings at this point, at any & all positions in your castle.
Throughout the duration of the fight, you should make sure to keep your catapults up & running, so get some gold from your farms if you haven't already, and return home. There's not a whole lot you can do at the borders to bolster your fighters' efforts other than drop coins to take off some of the horde, so just wait to rebuild your catapults in what should be the safest place on the land, if you've prepared properly: your home. You should also make sure to keep a full rack of bows, just in case any tool-less workers can run away to the base in time. Then all you can do is wait to see the outcome.
This can be acquired from The Eternal Dragon in Doom Tower, and can be farmed using your silver keys before crafting it in the forge. This set is an upgrade on the current Lifesteal set, with the added crit rate boost. Very good for early to mid-game players in general to keep your champions alive most notably in Clan Boss.
Sell the loot, and sell the Ranger and Warrior prisoners. Keep the nobles, twilight knights, and maiden rangers prisoners in your castle prison tower. For each battle fought, you will earn about 20k in gold between loot and ransomed prisoners.
At some point, you will have farmed enough Noldor to have amassed several hundred thousand in money, and increased your honor to 350+. Your CKO is mostly trained and equipped with everything except maybe their final piece of body armor. You own 2 to 3 castles, and the town of Laria.
Although in most cases players should be organically leveling up just enough to keep up with the growing enemy difficulty, this is not always the case. As players suffer defeat in the deadly world of Elden Ring, they will drop all of their current runes where they died. Should players fail to recover their runes by dying a second time, they will permanently disappear, which can feel like a major setback. In these moments, or whenever players feel like they are under-leveled, they can travel to one of the many farming spots in Elden Ring to quickly gain a few levels.
If you're going all-in on knights, build at least another stable for faster production. Blacksmith upgrades for cavalry are available, but be sure you don't sap your economy by researching them too soon. Continue building farms as wood allows, send villagers to mine gold, and consider mining stone if you plan on building multiple extra TCs or a castle. You want to keep your economy balanced, so if you notice a considerable surplus of one resource coming in, you can move villagers elsewhere.
The most important thing to watch out here is for the faction you are attacking to gather its army and march to meet the army of your faction. Here again you have a choice. You can chose to join this epic 1000 v/s 1000 battle and if you do well in it then you will come out way ahead in terms of XP, gold and loot. The other option is for you to realize that the fact that almost the entire enemy force is here, means that they are not elsewhere. Specifically, they have left their Towns and Castles with (hopefully) bare minimum garrisons and have marched to war. Now is your time to find out the least garrisoned Castle/Town and siege it. (Also, hope and pray that it is a Ladder siege and not a Siege Tower scenario. In early-mid game Siege Tower Castles should be avoided as you will take too many casualties before your troops even reach the walls - and especially early-mid game the loss of the hardened/elite core of your army can be devastating). I have seen even towns with garrisons as less as 200 men (vassal retinues included) because I reached it after a decisive battle of the two armies (where I was conspicuous by my absence) and my faction came out ahead. The enemy had returned home broken and wounded. The key is to identify when the main army of the enemy faction organizes, and where they are marching and then to find and assault secluded and poorly defended castles/Towns. Needless to say the Engineer skill really helps here. Your force may be easily cut down in an open field battle, but can fend off many times its numbers from behind castle walls.
The only way to get charms outside of this is to find them in dungeons (I've read, although I have not ever not once found one there in all my hours of gaming) and by combining 3 "Pound of Rock" items (pound of rocks can be brought at shops in certian places mostly getting lost but if you have no luck try investatgating outside of the castle DLC), which gives you a random charm. In any game you're likely to find only about 9 of these, so 3 charms total (Note, i am editing this in to point out that, it is posible and in fact in all of my games i do, find alot more). Basically, this table is the only way to make charms a real part of your game. And Charms can be, as mentioned, huge. Charms can be combined into your weapons (for a damage boost) and armor/shields (for a resist boost), one charm for each of the 7 conditions, giving you either a +10% to +50% (depending on the level of the scroll you're using) damage bonus against an enemy inflicted with that condition or a save bonus (+1 to +5) against the same. While this can give your Knight with armor and a shield a +10 bonus against Confuse, which is very good, the real glory is that it can give your Ninja +50% damage to a Wounded enemy, and with Shadow Chain and a high critical chance, the second and third hit will most likely have +50% each - meaning, in effect, Shadow Chain just got a 4th hit. This is very significant, and applies to your Barbarian Jock with an axe Charmed against Weakness with a Paladin in the group laying on the Weakness all the time. And a host of other combinations. As an added bonus, Charms sell for 60 gold each, so even if you don't want to use it, it's good money. Use this table.
As the game progresses, you'll get more and more money and the Oriental market building is actually cheaper and has less maintenance costs (5 gold less) than a Large market building. So you may wish to slowly replace all your occidental market buildings with oriental market buildings around mid-game. 2ff7e9595c
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